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Pan, or Panguingue, is especially popular in California and South Florida, and now, through the magic of the Internet, around the world.
The object of Pan is to be the first Player to meld all 10 cards in your hand, in addition to the final card drawn.
Pan uses 8 decks with one set of spades removed and all the 8s, 9s and 10s removed, giving a total of 310 cards. In descending order, the cards rank K, Q, J, 7, 6, 5, 4, 3, 2, A. The J and 7 are sequential. Play is conducted counterclockwise.
After all Players ante in, the hand is be dealt. Each Player receives 10 cards, and can at this point choose to keep their hand and play, or to muck their hand and sit out.
Each Player in turn takes the top card of either the discard pile or the stock. A Player may take from the discard pile only if the card was drawn from the stock by the preceding Player, and can be immediately melded with the cards in the taker's hand. When a Player draws from the stock, they must meld the card or discard it.
After drawing and before set discarding, a Player may meld as many sets as they hold, or add to their existing melds. A Player must drag a drawn card to their meld zone before any cards from their hand can be added to the meld zone.
If a Player uses a drawn card to build one or more melds, they must end their turn by discarding a single card from their hand. This is done by dragging the desired card from their hand to the discard pile. If a Player has no remaining cards in their hand to discard and has all 11 cards in valid melds, the hand is finished.
A run of any three or more cards of the same suit.
Set: Three or more cards of the same rank that are of only one suit, or of at least three different suits, e.g. 4-4-4. Aces and Kings are the exception to this rule, and do not need to be of the same suit or of three different suits - they only need three of any suit. Once three cards of the same rank of the same suit or of three different suits have been melded, any number of additional cards of the same rank of any suit can be added to that meld.
Certain melds are conditions. On melding a condition, a Player immediately collects chips from every other Player. All 3s, 5s, and 7s are valle (pronounced "valley") cards. The conditions are:
A Player may add cards to a meld if its character is preserved, i.e. a Player may add a card of the same rank to a suited or unsuited set. When cards are added, the Player may collect further chips if additional conditions have been met as described above.
A meld can be halved by adding cards if each half forms a meld, e.g. J-7-6-5 may be halved into melds by adding Q and 4. If splitting a meld creates a condition, payment is collected. A Player can take a card from a meld to complete a new meld, provided they leave a valid meld. For example, from 7-6-5-4, either the 7 or the 4 may be borrowed, but not both.
If the top of the discard pile can be added to a meld of a Player playing in turn, they must take the card and meld it.
When a Player shows 11 cards in melds (10 cards plus their final draw card), they collect the value of all their conditions, plus two chips from each Player, as well as the top pot.
After the pot has been won, all Players put in chips for the next hand. The winner of the previous hand goes first.
If you are disconnected from the game, you have the duration of the hand to reconnect and resume the hand. The hand will progress even if you have been disconnected.
Free Pan Classes
Will be available for anyone who cares to learn the game. Make sure to check out our Pan Blog at (http://panguingue.blogspot.com). Feel free to post your comments, questions or just read all the pan news from other members around the world.
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